Learning

open
close

Collisions of Point Masses in Two Dimensions

June 5, 2024 | by Bloom Code Studio

LEARNING OBJECTIVES

By the end of this section, you will be able to:

  • Discuss two dimensional collisions as an extension of one dimensional analysis.
  • Define point masses.
  • Derive an expression for conservation of momentum along x-axis and y-axis.
  • Describe elastic collisions of two objects with equal mass.
  • Determine the magnitude and direction of the final velocity given initial velocity, and scattering angle.

In the previous two sections, we considered only one-dimensional collisions; during such collisions, the incoming and outgoing velocities are all along the same line. But what about collisions, such as those between billiard balls, in which objects scatter to the side? These are two-dimensional collisions, and we shall see that their study is an extension of the one-dimensional analysis already presented. The approach taken (similar to the approach in discussing two-dimensional kinematics and dynamics) is to choose a convenient coordinate system and resolve the motion into components along perpendicular axes. Resolving the motion yields a pair of one-dimensional problems to be solved simultaneously.

One complication arising in two-dimensional collisions is that the objects might rotate before or after their collision. For example, if two ice skaters hook arms as they pass by one another, they will spin in circles. We will not consider such rotation until later, and so for now we arrange things so that no rotation is possible. To avoid rotation, we consider only the scattering of point masses—that is, structureless particles that cannot rotate or spin.

We start by assuming that Fnet=0Fnet=0, so that momentum pp is conserved. The simplest collision is one in which one of the particles is initially at rest. (See Figure 8.10.) The best choice for a coordinate system is one with an axis parallel to the velocity of the incoming particle, as shown in Figure 8.10. Because momentum is conserved, the components of momentum along the x𝑥- and y𝑦-axes (pxandpy)(𝑝𝑥and𝑝𝑦) will also be conserved, but with the chosen coordinate system, py𝑝𝑦 is initially zero and px𝑝𝑥 is the momentum of the incoming particle. Both facts simplify the analysis. (Even with the simplifying assumptions of point masses, one particle initially at rest, and a convenient coordinate system, we still gain new insights into nature from the analysis of two-dimensional collisions.)

A purple ball of mass m1 moves with velocity V 1 toward the right side along the X direction. The orange ball of mass m 2 is initially at rest. The total momentum is the momentum possessed by purple ball only. After collision purple ball moves with velocity v 1prime in the positive X Y plane making an angle theta 1 with the x axis and the orange ball moves in the X Y plane below the x axis making an angle theta 2 with the x axis. The total momentum would be the sum of the momentum of purple ball p1 prime and the orange ball p 2 prime. In two-dimensional collision too the momentum before and after collision remains the same.

Figure 8.10 A two-dimensional collision with the coordinate system chosen so that m2𝑚2 is initially at rest and v1𝑣1 is parallel to the x𝑥 -axis. This coordinate system is sometimes called the laboratory coordinate system, because many scattering experiments have a target that is stationary in the laboratory, while particles are scattered from it to determine the particles that make-up the target and how they are bound together. The particles may not be observed directly, but their initial and final velocities are.

Along the x𝑥-axis, the equation for conservation of momentum is

p1x+p2x=p′1x+p′2x.𝑝1𝑥+𝑝2𝑥=𝑝1𝑥′+𝑝2𝑥′.

8.58

Where the subscripts denote the particles and axes and the primes denote the situation after the collision. In terms of masses and velocities, this equation is

m1v1x+m2v2x=m1v′1x+m2v′2x.𝑚1𝑣1𝑥+𝑚2𝑣2𝑥=𝑚1𝑣1𝑥′+𝑚2𝑣2𝑥′.

8.59

But because particle 2 is initially at rest, this equation becomes

m1v1x=m1v′1x+m2v′2x.𝑚1𝑣1𝑥=𝑚1𝑣1𝑥′+𝑚2𝑣2𝑥′.

8.60

The components of the velocities along the x𝑥-axis have the form vcosθ𝑣cos𝜃. Because particle 1 initially moves along the x𝑥-axis, we find v1x=v1𝑣1𝑥=𝑣1.

Conservation of momentum along the x𝑥-axis gives the following equation:

m1v1=m1v′1cosθ1+m2v′2cosθ2,𝑚1𝑣1=𝑚1𝑣1′cos𝜃1+𝑚2𝑣2′cos𝜃2,

8.61

where θ1𝜃1 and θ2𝜃2 are as shown in Figure 8.10.

CONSERVATION OF MOMENTUM ALONG THE x𝑥 -AXIS

m1v1=m1v′1cosθ1+m2v′2cosθ2𝑚1𝑣1=𝑚1𝑣1′cos𝜃1+𝑚2𝑣2′cos𝜃2

8.62

Along the y𝑦-axis, the equation for conservation of momentum is

p1y+p2y=p′1y+p′2y𝑝1𝑦+𝑝2𝑦=𝑝1𝑦′+𝑝2𝑦′

8.63

or

m1v1y+m2v2y=m1v′1y+m2v′2y.𝑚1𝑣1𝑦+𝑚2𝑣2𝑦=𝑚1𝑣1𝑦′+𝑚2𝑣2𝑦′.

8.64

But v1y𝑣1𝑦 is zero, because particle 1 initially moves along the x𝑥-axis. Because particle 2 is initially at rest, v2y𝑣2𝑦 is also zero. The equation for conservation of momentum along the y𝑦-axis becomes

0=m1v′1y+m2v′2y.0=𝑚1𝑣1𝑦′+𝑚2𝑣2𝑦′.

8.65

The components of the velocities along the y𝑦-axis have the form vsinθ𝑣sin𝜃.

Thus, conservation of momentum along the y𝑦-axis gives the following equation:

0=m1v′1sinθ1+m2v′2sinθ2.0=𝑚1𝑣1′sin𝜃1+𝑚2𝑣2′sin𝜃2.

8.66

CONSERVATION OF MOMENTUM ALONG THE y𝑦-AXIS

0=m1v′1sinθ1+m2v′2sinθ20=𝑚1𝑣1′sin𝜃1+𝑚2𝑣2′sin𝜃2

8.67

The equations of conservation of momentum along the x𝑥-axis and y𝑦-axis are very useful in analyzing two-dimensional collisions of particles, where one is originally stationary (a common laboratory situation). But two equations can only be used to find two unknowns, and so other data may be necessary when collision experiments are used to explore nature at the subatomic level.

EXAMPLE 8.7

Determining the Final Velocity of an Unseen Object from the Scattering of Another Object

Suppose the following experiment is performed. A 0.250-kg object (m1)𝑚1 is slid on a frictionless surface into a dark room, where it strikes an initially stationary object with mass of 0.400 kg (m2)𝑚2. The 0.250-kg object emerges from the room at an angle of 45.0º45.0º with its incoming direction.

The speed of the 0.250-kg object is originally 2.00 m/s and is 1.50 m/s after the collision. Calculate the magnitude and direction of the velocity (v’2(𝑣′2 and θ2)𝜃2) of the 0.400-kg object after the collision.

Strategy

Momentum is conserved because the surface is frictionless. The coordinate system shown in Figure 8.11 is one in which m2𝑚2 is originally at rest and the initial velocity is parallel to the x𝑥-axis, so that conservation of momentum along the x𝑥- and y𝑦-axes is applicable.

Everything is known in these equations except v′2𝑣2′ and θ2𝜃2, which are precisely the quantities we wish to find. We can find two unknowns because we have two independent equations: the equations describing the conservation of momentum in the x𝑥- and y𝑦-directions.

Solution

Solving m1v1=m1v′1cosθ1+m2v′2cosθ2𝑚1𝑣1=𝑚1𝑣1′cos𝜃1+𝑚2𝑣2′cos𝜃2 for v′2cosθ2𝑣2′cos𝜃2 and 0=m1v′1sinθ1+m2v′2sinθ20=𝑚1𝑣1′sin𝜃1+𝑚2𝑣2′sin𝜃2 for v′2sinθ2𝑣2′sin𝜃2 and taking the ratio yields an equation (in which θ2 is the only unknown quantity. Applying the identity (tanθ=sinθcosθ)tan𝜃=sin𝜃cos𝜃, we obtain:

tanθ2=v′1sinθ1v′1cosθ1−v1.tan𝜃2=𝑣1′sin𝜃1𝑣1′cos𝜃1−𝑣1.

8.68

Entering known values into the previous equation gives

tanθ2=(1.50m/s)(0.7071)(1.50m/s)(0.7071)−2.00m/s=−1.129.tan𝜃2=1.50m/s0.70711.50m/s0.7071−2.00m/s=−1.129.

8.69

Thus,

θ2=tan−1(−1.129)=311.5º≈312º.𝜃2=tan−1−1.129=311.5º≈312º.

8.70

Angles are defined as positive in the counter clockwise direction, so this angle indicates that m2𝑚2 is scattered to the right in Figure 8.11, as expected (this angle is in the fourth quadrant). Either equation for the x𝑥- or y𝑦-axis can now be used to solve for v’2𝑣′2, but the latter equation is easiest because it has fewer terms.

v’2=−m1m2v’1sinθ1sinθ2𝑣′2=−𝑚1𝑚2𝑣′1sin𝜃1sin𝜃2

8.71

Entering known values into this equation gives

v’2=−(0.250kg0.400kg)(1.50m/s)(0.7071−0.7485).𝑣′2=−0.250kg0.400kg1.50m/s0.7071−0.7485.

8.72

Thus,

v’2=0.886m/s.𝑣′2=0.886m/s.

8.73

Discussion

It is instructive to calculate the internal kinetic energy of this two-object system before and after the collision. (This calculation is left as an end-of-chapter problem.) If you do this calculation, you will find that the internal kinetic energy is less after the collision, and so the collision is inelastic. This type of result makes a physicist want to explore the system further.

A purple ball of mass m1 and velocity v one moves in the right direction into a dark room. It collides with an object of mass m two of value zero point four zero milligrams which was initially at rest and then leaves the dark room from the top right hand side making an angle of forty-five degrees with the horizontal and at velocity v one prime. The net external force on the system is zero. The momentum before and after collision remains the same. The velocity v two prime of the mass m two and the angle theta two it would make with the horizontal after collision not given.

Figure 8.11 A collision taking place in a dark room is explored in Example 8.7. The incoming object m1𝑚1 is scattered by an initially stationary object. Only the stationary object’s mass m2𝑚2 is known. By measuring the angle and speed at which m1𝑚1 emerges from the room, it is possible to calculate the magnitude and direction of the initially stationary object’s velocity after the collision.

Elastic Collisions of Two Objects with Equal Mass

Some interesting situations arise when the two colliding objects have equal mass and the collision is elastic. This situation is nearly the case with colliding billiard balls, and precisely the case with some subatomic particle collisions. We can thus get a mental image of a collision of subatomic particles by thinking about billiards (or pool). (Refer to Figure 8.10 for masses and angles.) First, an elastic collision conserves internal kinetic energy. Again, let us assume object 2 (m2)𝑚2 is initially at rest. Then, the internal kinetic energy before and after the collision of two objects that have equal masses is

12mv12=12mv’12+12mv’22.12mv12=12mv′12+12mv′22.

8.74

Because the masses are equal, m1=m2=m𝑚1=𝑚2=𝑚. Algebraic manipulation (left to the reader) of conservation of momentum in the x𝑥- and y𝑦-directions can show that

12mv12=12mv’12+12mv’22+mv’1v’2cos(θ1−θ2).12mv12=12mv′12+12mv′22+mv′1𝑣′2cos𝜃1−𝜃2.

8.75

(Remember that θ2𝜃2 is negative here.) The two preceding equations can both be true only if

mv′1v′2cos(θ1−θ2)=0.𝑚𝑣1′𝑣2′cos𝜃1−𝜃2=0.

8.76

There are three ways that this term can be zero. They are

  • v′1=0𝑣1′=0: head-on collision; incoming ball stops
  • v′2=0𝑣2′=0: no collision; incoming ball continues unaffected
  • cos(θ1−θ2)=0cos(𝜃1−𝜃2)=0: angle of separation (θ1−θ2)(𝜃1−𝜃2) is 90º90º after the collision

All three of these ways are familiar occurrences in billiards and pool, although most of us try to avoid the second. If you play enough pool, you will notice that the angle between the balls is very close to 90º90º after the collision, although it will vary from this value if a great deal of spin is placed on the ball. (Large spin carries in extra energy and a quantity called angular momentum, which must also be conserved.) The assumption that the scattering of billiard balls is elastic is reasonable based on the correctness of the three results it produces. This assumption also implies that, to a good approximation, momentum is conserved for the two-ball system in billiards and pool. The problems below explore these and other characteristics of two-dimensional collisions.

RELATED POSTS

View all

view all